The Borderlands series is famous for a lot of things, but the signature feature that comes immediately to mind is its vast collection of guns, ranging from simple revolvers you might see in a Western all the way up to fanciful and ridiculous creations like the The Eridian Fabricator, the legendary "Gun Gun" that shoots guns. This incredible variety is attributed in equal parts to the imagination of the Gearbox weapons team and the modular weapon system they've developed.
By giving each gun its own system of parts and pieces, and through the modern alchemy known as "random number generation," or RNG, the number of weapons in the Borderlands series is almost impossible to count. And yet with Tiny Tina's Wonderlands, Gearbox has added more than just guns and launchers to the formula with the introduction of melee weapons and wands.
Yes, there are guns in Tiny Tina's Wonderlands. Lots of them. But one of its most exciting new additions are melee weapons based on the same modular weapons system as the rest of Borderlands. It's a somewhat complicated system that's been so finely tuned as to make it practically unnoticeable, but its effects are easy to see in the variety of melee weapons you can pick up in your travels.
It's not just variety of weapons, its the variety within the classes of weapons. Tiny Tina's Wonderlands melee weapons come in four different flavors: two-handed blades, swords, axes, and blunt weapons like hammers and morningstars. Within each weapon class are dozens of different options. Lead Weapons Artist Asia Hawkins said there are 12 different types of blades in the sword weapons class alone, and the modular system for the melee weapons is completely new, making it separate from the system used for guns
Read more on ign.com