When horror movie specialist Blumhouse announced its move towards video games, it had initially planned to release its first title in 2026.
Yet at Summer Games Fest last month, the Blumhouse Games team revealed it had signed six games, including one that's out this year.
"We're kind of at capacity at the moment," Blumhouse Games president Zach Wood tells GamesIndustry.biz. "We are further than a year ahead of schedule. Our plan was to start releasing games in 2026. But Fear The Spotlight is out this year, and we have three in 2025, three in 2026, a couple in 2027 and we're going to maintain that pace. A few games a year and making sure we have time to dedicate to each of them."
The Blumhouse Games team currently consists of seven employees but expects to grow as its slate expands. And it offers all the usual things a publisher offers, including funding, marketing, sales, PR, QA and so on. Where things differ is in its focus on horror, and its connection to its parent company.
"We can access the broader Blumhouse organisation," says CFO Don Sechler. "Like pairing up [horror movie writer and director] Brandon Cronenberg with [game writer and director] Sam Barlow [for the upcoming Project C]. That came from the Blumhouse film side. We tried to make that happen and we were able to."
He adds: "There's a lot of creative support. Whether it is filmmakers, directors, writers… we can provide narrative support. James Wan [Insidious, Saw, The Conjuring] is a gamer himself, and we show him everything we're doing and he is very excited. He gives us a lot of feedback a lot on the key art. It's a really great, eclectic creative environment."
The developers that Blumhouse works with typically retain the rights to their games, however, the firm gets the option to turn them into a film or TV show.
"We don't look at games through that lens, but certainly that is a bonus," Wood says. "If something resonates with our audience, we have opportunities to make a film or a series, and that is
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