The much-anticipated Gothic remake was the last thing shown on today's THQ Nordic Showcase. Developed by newly built Spanish studio Alkimia Productions, it has been in the works for several years.
The new gameplay footage provides the most in-depth look yet, showing promising improvements to visuals and animations over what we saw before. While creating this remake, the developers claimed to have focused on four core Gothic pillars: simulating a living world, exploration, story, and combat.
The world simulation will be on a scale 'hardly ever seen' in a game, thanks to the daily routines of the inmates of the penal colony and of the creatures that inhabit the area. You're also entirely free to decide where and when to go to a certain zone, albeit at your own peril. Throughout your explorations, you will meet complex characters who will send you on elaborate quests that can be completed in different ways, prompting the world to respond in kind.
Combat is said to be compelling, slow, and tactical, coupled with a satisfying character progression. Players will be able to choose between a variety of melee or ranged weapons as well as learning magic. Training those weapons will be crucial to maximize their effectiveness.
Beyond these fairly generic promises, Alkimia also revealed that the Gothic remake will feature new quests as well as expanding some existing ones. Crafting will be more complex, and character progression more rewarding. Moreover, the user interface (UI) has been purposefully kept to a minimum to maximize the gameplay immersion.
Toward the end of the footage, the narrator mentioned the game would 'soon' rekindle the nostalgia flame for fans. This might be a hint at the release window; while none was provided as of yet, the parent company's latest report suggested a launch happening by March 2025.
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