The list of changes coming to Overwatch 2 next week are bigger than anything Blizzard has done since the introduction of 5v5. In some ways, it's a new era for the hero shooter that has struggled to find its footing in the year since its release.
To start, Blizzard is increasing health pools across the entire 39-hero roster. Squishy heroes, like Tracer, will go up 25 HP, while tanks will go up as much as 100 HP. But don't panic about beefier DPS heroes chasing you down, Blizzard is also making it easier to hit them by increasing the size and speed of almost everyone's attacks, be it literal bullets or projectiles, like Genji's shuriken.
«One of our main goals with these adjustments is to make firing your weapons and abilities feel more consistent without impacting the time to eliminate a target, without removing the overall feel of gameplay we all know and love.» Blizzard wrote in a blog post.
Reinhardt and his giant hammer, however, won't benefit from the buffs. The changes are limited to heroes with guns of some kind. But Blizzard says it's looking to tweak outliers in future updates.
The goal is to reduce instances of dying to quick bursts of damage and the number of times someone is saved by a sudden burst of healing. Specifically, Blizzard says the new health values will require «at least one more hit from most heroes to eliminate an enemy,» and that it «will take longer to heal someone from 1 HP to full health.»
DPS will have a new passive that reduces the amount of healing the hero they're shooting at will receive by 20%
Logically, this means team fights will last longer if health pools are more stable. But to keep it close to the speed of an Overwatch 2 fight today, DPS will have a new passive that reduces the amount of healing the hero they're shooting at will receive by 20%, and all heroes will get regenerating health, as announced a few weeks ago. Tanks and DPS will gain 20 health per second after five seconds of not taking damage, and supports will
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