Early reactions to Call Of Duty: Black Ops 6 multiplayer range from frothing dislike through omnimovement hype to our own Ed Thorn's dead-eyed appraisal that it's "a good one, I think. Not a bad one. If you like Call Of Duty, you will like this. If you don't like Call Of Duty, you will not like this." I feel like we need to emergency-deploy a supply crate of smelling salts, because the sheer OK-ness of Black Ops 6 appears to have tumbled Ed into a stupor.
Perhaps it would be a different story if he'd encountered some of the spawning issues and glitches people are talking about, with players joining games and materialising right into a hail of fire. The players in question include Black Ops 6's developers, who comically note in the latest Black Ops 6 patch notes that "Yes, we saw ourselves in a Killcam before selecting a Loadout too." The latest patch seeks to address this, naturally. As regards the campaign side of things, it also resets your safehouse currency to 5000, if you've had your single player funds stolen (or multiplied) by technical gremlins.
The fix for players spawning right after joining matches in progress, without the courtesy of a loadout selection screen, sits alongside "general spawn logic tuning across several maps for improved spawning". In the latest Blopsblog, the developers caution readers that "spawn tuning will be an ongoing process of taking in data, reviewing gameplay and making measured adjustments in the live environment", adding that "our number one goal is to always provide the safest spawn that we can across all maps and game modes."
How safe can a spawn point be, before it starts to confer an unfair advantage? I'm interested to read more about how spawn systems work. I picture the Black Ops 6 spawn system as a genetically engineered octopus, floating in a tank over model of each map. The octopus has been specially trained to place spawn points on demand by touching the map with each tentacle, but being an octopus, it
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