I still think The Callisto Protocol could do great things. The inaugural horror game from Striking Distance has a few shortcomings, but the environments, the melee combat system, and the focus on a kind of sweat and physicality provide a terrific base for either future versions or a full sequel. On that note, the new Callisto Protocol update brings the Glen Schofield-directed monster mash closer to both its Dead Space inspirations, and what fans perhaps wanted when it launched back in December. This is some hefty Callisto Protocol DLC, but it’s free, and brings some serious extra bloodshed.
Combat in The Callisto Protocol is wonderfully clunky, as you pull Jacob from side to side, then wallop the gloopy biophage with a big overhand swing. The sound was always good – that gratifying, almost Team-Fortress-2-Scout-style ‘bonk!’ when you clocked a monster on the head – but perhaps missing was some real, spectacular gore.
Worry no longer. Thanks to the new update, Callisto Protocol now has a dedicated ‘Dismemberment Mode,’ whereby you can carve enemies up – in Isaac Clarke fashion – to your bloodthirsty heart’s content. Essentially, Dismemberment Mode makes chopping enemies into pieces a lot easier. If you think about how the Dead Space necromorphs fall apart beneath the plasma cutter, Callisto’s biophages are now similarly eager to get blown to bits.
Introducing the new Dismemberment Mode! Get ready to tear your enemies apart limb by limb and feel the excitement of seeing instant dismemberment as you fight your way through Black Iron Prison. pic.twitter.com/7Ay0oFKI4D
— The Callisto Protocol (@CallistoTheGame) <a href=«https://twitter.com/CallistoTheGame/status/1648408557480722433?ref_src=» https: rel=«noopener
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