Starfield, Bethesda's upcoming sci-fi RPG, was finally shown off at the Xbox and Bethesda Showcase this past weekend, and ever since then more information about the game has been trickling out. In a recent conversation with IGN,game director Todd Howard shared additional details about the game, including how it will begin, the size of its main quest, how space flight will work, and more.
For starters, Howard confirmed that Starfield will begin in typical Bethesda fashion: with the player character stepping out into a vast world. Given the scale of the game, which touts thousands of planets across hundreds of systems, Howard suggests there may even be a few of these moments. He told IGN, «Look, the way the game starts is pretty set for everybody, so we definitely have what we call the 'step-out moment'. And we probably have a few of them given the scale of the game.»
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Now Playing: Starfield Gameplay Reveal | Xbox & Bethesda Games Showcase 2022
These «step-out moments» will include ones both on planets and in space, since a significant part of Starfield's gameplay will take place on ships players will be able to pilot among the stars.
After showing off the first look at Starfield's gameplay this past weekend, many drew comparisons to No Man's Sky, another space-faring first-person game where players can fly directly onto and off of any of the game's 18 quintillion planets or so. However, ships in Starfield won't be able to seamlessly fly down onto planets like many players hoped would be the case. When IGN asked
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