Bethesda Game Studios has its work cut out for it with multiple its projects, as Bethesda Game Studios Director Todd Howard made even more clear in a recent interview with IGN. Howard not only spilled a few more details about , but he also spoke to the studio’s plans for the future, even name-dropping .
Bethesda’s spacefaring adventure showed off its first gameplay during this week’s Xbox and Bethesda showcase, and players drew many comparisons with . One notable feature of that game was the ability to fly ships directly from space onto a planet without any loads, an impressive feat considering the massive scale of the game’s universe.
Howard recalled that developers did test out a similar feature for , but it ended up on the cutting room floor due to the element being “not that important to the player” when compared to the time it would take to develop it. “We decided early in the project that the on-surface is one reality, and then when you’re in space, it’s another reality.”
Compared to , layers on the traditional worlds and storytelling of a Bethesda role-playing game onto the vast space exploration, so Howard’s argument about complexity likely holds water. So even though the Xbox Series X|S has a blazing fast solid-state drive inside of it, the game’s size means that the team would rather focus its efforts on the game’s many other pieces. And further speaking to its scale, Howard also shared that would be the biggest of Bethesda’s games to date. “It has more quests, so it might be 20% more than our previous ones.”
Many of these quests will probably take place in or around New Atlantis, the biggest city Bethesda has ever crafted and one of four major cities that players will explore throughout the story. While
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