If Helen of Troy had the face that launched a thousand ships, Starfield is the game that ships a thousand planets. Whether you think that’s an exciting thing or a worrying thing ultimately doesn’t matter – we’re all going to play the new Bethesda game. What does matter, however, is how you explore them. And I’m going to do it in style.
Character creators are great. Well, some are. TheGamer’s editor-in-chief Stacey Henley believes that the Boss Factory in Saints Row is the best one yet, but it needs to be backed up by the gameplay. I’m excited to make some weirdo in Starfield so I can look at their back for a hundred hours and recoil when I remember how horrific I made their face in every cutscene. But what’s more exciting than that is the ship customisation that Todd Howard showed off at the Xbox & Bethesda Games Showcase.
Related: Starfield’s Success Will Rely On Its Smallest Moments
There are modules and engines and coolers and thrusters and cockpits and paint jobs and all manner of bits that I don’t know what they do other than look cool. But that’s the best part, they look so cool. The first thing you notice watching the short clip of custom shipbuilding is the sheer number of options. There are all sorts of different shaped and sized parts that you can attach to your spacecraft. Some have obvious functions – the engines and cockpits for starters – whereas others could be anything. The little double-bubble attachment? I’d guess fuel storage, but I couldn’t be sure. Whatever it’s for, it looks cool, so I’m having it on my ship.
The next thing I noticed about the ship customiser? How snappy it was. There was something about the animations in the gameplay that felt off to me; the spacecraft didn’t shudder on impact
Read more on thegamer.com