Fans have known for a while that Bethesda's next RPG Starfield was going to be an ambitious game. Rather than lean on its already established franchises of Fallout and The Elder Scrolls, Starfield is an entirely new IP, complete with an expansive galaxy filled with its own unique lore. A part of Starfield's scale that seemed daunting to fans at first was the announcement that the game would have over 1,000 planets for players to explore.
The reason why this Starfield feature left some in the gaming community feeling disgruntled was the idea that due to these 1,000 planets being procedurally generated, there would be less of the handcrafted content fans of Bethesda games are used to seeing. However, as part of a recent interview, Bethesda Director Todd Howard came forward to say that Starfield will have plenty of handcrafted content for players to enjoy, and that this will exist alongside the procedurally generated planets filling out the game's vast galaxy.
Starfield Has 4 Main Cities Including Largest in Bethesda History
According to Howard, Bethesda has done «more handcrafting in [Starfield], content wise, than any game we've done.» Bethesda's Director then went on to talk about the scope of the handcrafted features players can expect, stating that there are already over 200,000 lines of dialogue set within Starfield. It seems that Starfield's main quest will be where most of this handcrafted content will reside. «If people just want to do what they're used to in our games,» Howard continued, «and follow a main quest, and do the questlines, you're gonna see what you'd kind of expect from us.»
It is possible, then, that the open-world of Starfield will have more of a procedurally generated feel while everything that the
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