Starfield's map covers a much larger area of land than Skyrim, but exactly how much bigger its scale will be will inevitably come down to the number of star systems and planets in the game and their playable areas. There are also other aspects to consider when trying to compare such vastly different landscapes, such as the fast travel system that Bethesda traditionally uses for its discoverable locations. Fast traveling in Skyrim is the wrong way to play, but players will likely have more than a few reasons to use a similar system in Starfield due to its sheer vastness.
At Xbox and Bethesda's June 12 summer showcase, Todd Howard revealed a lot of information about Starfield, including how much ground it's going to cover. According to Howard, there are over a hundred star systems and over a thousand planets to be discovered. These planets are procedurally generated, which means Bethesda used a created algorithm to construct the makeup and foundation of these planets, but developers have finely tuned other aspects of them to make the universe feel unique. This process shouldn't get confused with other sandbox-type games where every time a new world is started the landscape changes; Starfield's universe is different from No Man's Sky and is more of a traditional Bethesda creation — just on a much larger scale. This new world scale that Bethesda chose for Starfield calls into question just how much bigger it actually is from the studio's previous and most well-known open-world RPG, The Elder Scrolls 5: Skyrim.
Related: How Starfield's Skills & Traits Will Work Compared To Skyrim & Fallout 4
Going by the numbers that Howard gave during the gameplay reveal, Starfield's map, while not looking so different on-screen asany other
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