Starfield stole the show at the Xbox and Bethesda Games showcase this week, giving gamers a first look at some of the features of the game. Starfieldappears to share many similarities with other spacefaring RPGs such as No Man's Sky, but Bethesda has opted to go in a different direction with some of the game's systems.
Starfield was first formally announced back in 2018 at E3 but has been on Bethesda's mind for far longer. The name "Starfield" was trademarked in 2013, with development beginning shortly after Fallout 4's 2015 release. As Bethesda's first new intellectual property in over 25 years, the game is a major new step for Bethesda, which is most famous for its Elder Scrolls series of fantasy RPGs and recent entries in the Fallout franchise of post-apocalyptic RPGs. Bethesda appears to be bringing some of its experience from those games into Starfield, as Bethesda executive Todd Howard described the upcoming game as "Skyrim in space."
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While Bethesda has made an effort to implement many of the sorts of gameplay elements players would expect and enjoy in a spacefaring RPG such as Starfield's over 1,000 explorable planets, one noticeable difference is that Starfield will lack seamless space-to-ground transitions during flight. This feature was marketed heavily by No Man's Sky as a way to enhance immersion, with Elite: Dangerous following suit with its Horizons expansion. However, Bethesda recognizes that this feature is mostly a glorified loading screen and an unnecessary strain on development. Bethesda's focus is on the quality of space and ground gameplay, rather than the in-between.
Starfield also appears to differ from No Man's
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