The upcoming Starfield will allow players to explore a vast universe filled with diverse alien worlds, but they won’t be able to land seamlessly onto planets from space. Bethesda unveiled more of its highly-anticipated sci-fi RPG during last Sunday’s Xbox Games Showcase livestream, with new footage showing off how players will be able to customize their characters, spacecraft, and even home bases as they travel a large system of planets known as The Settled Systems.
The Settled Systems will be quite large indeed, as Bethesda has promised that Starfield will contain roughly 1,000 different procedurally-generated planets for players to travel to. Many of these worlds will lack major cities or settlements, with the gameplay footage shown off at the recent Xbox Games Showcase depicting players fending off the hostile alien lifeforms that live on them, harvesting ore and other valuable resources, and building their base of operations just like they could in Fallout 4. However, while Starfield promises no shortage of strange new worlds for players to explore, landing on them might not be as seamless as it is in other space-travel sims.
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In a recent interview with IGN, Bethesda Game Studios executive producer Todd Howard revealed that Starfield won’t have seamless transitions from space to planet surfaces. He explained that while his studio prides itself on its philosophy of “saying yes to the player” and giving them features that it thinks they want in games like Starfield, they decided early on in development that having players land directly on planets from space wasn’t necessary or worth the time and resources needed to implement it. Hence, Howard
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