Bethesda's latest RPG, Starfield, has been watched keenly by the gaming community for some years now. Departing from the typical Fallout andElder Scrolls franchises, Starfield marks an entirely new IP for Bethesda, taking the player on a journey across space rather than a nuclear wasteland or fantasy continent. With a lot of fans having high expectations for Starfield, Bethesda has been hard at work ensuring that the game has enough ambition and scope to meet those expectations, as shown by its first proper gameplay reveal in June.
Starfield showed off its first few minutes of gameplay at the 2022 Xbox and Bethesda Games Showcase, including a look at some of the game's combat, a glimpse at the story, and plenty more for fans to get hyped over. With everything described by Bethesda Director Todd Howard and shown in multiple pieces of in-game footage, Starfield looks to be an expansive title, likely giving players hundreds of things to do across countless hours of content.
Starfield Details Character, Ship Customization and More
However, for some, the ambition of Starfield is going too far, especially when it comes to how many planets will be available to explore. Todd Howard stated that there will be over 100 Solar Systems, with over 100 solar systems and thousands of planets to explore in Starfield. To some, this is an exciting prospect, but to others, it indicates a potential lack of human touch on the level design of Starfield, as it is highly unlikely that Bethesda hand-crafted over 1,000 planets.
The problem for those against Starfield's 1,000 planets stems from procedural generation, which can mean that rather than a dozen or so planets that feel like meaningful, detailed worlds, the AI generation required to make
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