EA has filed a patent for a technique that generates in-game content based on how a player approaches a game.
The patent, titled ‘Persona Driven Dynamic Content Framework’, was filed in March and made public this month, as spotted by Exputer.
According to its description and supporting diagrams, the patent is for a system that “determines a player persona […] based on gameplay information for the user.”
It then, for example, “performs dynamic content generation or additional product recommendations based on the player persona.”
In an example diagram, a game may study how a player chooses to play a particular game and decide which ‘persona’ they fit into as a result.
Personas included in the example include ‘explorer’, ‘competitor’, ‘collector’, ‘support’, ‘combatant’, ‘tank/lead’, ‘commander’ and ‘completionist’.
After determining a player’s persona, the system can refer to it when choosing data to provide to the player.
One example given for this is in recommending other games. The system may access a player’s persona and compare it with the average personas of those who play a different game.
If these matches the player’s persona, it makes it more likely that they will like the game in question, so it will be recommended to the player.
The system could go beyond game recommendations though, and could actually effect in-game content, even that which is procedurally generated.
Another example shown in the patent application includes extracting a player’s persona and combining that with a game’s content creation algorithms to create ‘custom content’ based on their play style.
According to the patent’s description, a player’s persona may be used “to tailor the gameplay to either approximate or distance it from previous experiences.”
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