With Baldur’s Gate 3 fast approaching, one of the biggest and best RPG games could be in our possession very soon. To that end, Baldur’s Gate 3 director and Larian Studios founder Swen Vincke has done a new interview that dives into post-launch support, mods, and so much more. So we’ve brought together some of the biggest details ahead of the Baldur’s Gate 3 release date in August.
Vincke was asked about both a Dungeon Master tool from Larian Studios and Baldur’s Gate 3 modding support in a new Dropped Frames interview, which you can find embedded below.
“No, I don’t think [so], because that would be a huge undertaking on its own,” Vincke said of a Larian-built DM tool to let players make their own campaigns. “I wish we had it because it would make our jobs easier, but it would be very complicated.”
While that might come as a disappointment to some, an entire suite of tools to help players make their own D&D campaigns within Baldur’s Gate 3 would be a frankly colossal undertaking for Larian, on top of making an incredibly lengthy fantasy RPG.
Divinity Original Sin 2 did have Game Master mode, which would basically let you transplant your own D&D campaigns and have a highly curated tabletop-like experience in the game. The DOS2 Game Master was essentially one tabletop DM that could edit and curate custom content for your team of adventurers to deal with, so it looks like Baldur’s Gate 3 won’t have anything like that.
BG3 mods will fair a lot better though, as explained by Vincke. “We will support modding, after release, there will be a lot of support coming for modding, but not right away.
“It will still be quite a challenge to do it,” Vincke adds, “the engine is there, which allows you to do a lot of stuff, but the
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