When you enter Baldur’s Gate for the first time in Baldur’s Gate 3, there will be several refugees who are arriving in the city after the army of the Absolute rushes toward the city. Tensions are high everywhere, and one particular man, Arfur Gregorio, is extremely anxious about what he’s keeping in his basement.
You can choose to allow the refugees to remain in Arfur’s house or not when you first meet him outside his house. However, he has a heavily protected basement, and it contains a secret about the toys he’s been giving to the refugees. Here’s what you need to know about how to complete Investigate the Suspicious Toys in Baldur’s Gate 3.
Table of ContentsYou might happen about the Investigate the Suspicious Toys quest differently than I did for your Baldur’s Gate 3 playthrough. For me, I had sided with the refugees and told Arfur to beat it. He promptly left his home for others to use after a Persuasion check. However, I learned he was anxious about something in his basement. I discovered a hatch to the basement in the last room of the house and dove inside.
Arfur’s basement is an incredibly dangerous area. There are multiple traps and trip fireworks waiting for you down here. Thankfully, my character was a Monk and a Rogue, and they had a good chance of navigating this basement, but some Baldur’s Gate 3 characters will struggle more than others. You want to reach the other side and locate a small chest that you can disarm, and
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