Eldritch Knights are one of the most versatile subclasses in all of . The primary class is Fighter, which is dedicated to mastering various weapons. But, the Eldritch Knight mixes in some limited spell knowledge allowing for extra protection, destruction, or utility outside combat.
Githyanki companion Lae’zel is already a Fighter and joins earlier enough to build her into a great Eldritch Knight. However, you may also want to use this build on other characters. This can even include training hirelings you have recruited from Withers.
As a subclass of Fighter, Eldritch Knights are proficient with all Martial Weapons in. This includes both melee weapons and ranged options. Even if you focus on only one of those, it is a good measure to still equip both weapon types. This will slightly change the overall build, as primary archers will be taking less direct damage and do not need to focus as much on survivability.
The main ability score for Fighters is either Strength or Dexterity, depending on the weapon type. The other shouldn’t be outright “dumped” — lowered to a minimum — but can typically stay around 12 or less. As an Eldritch Knight, you will use Intelligence to make both Spell Attacks and improve the difficulty of the Saving Throw enemies must pass. Constitution is used both to withstand hits and keep Concentration on ongoing spells.
Ability
Score
Notes
Strength
16 ()
Strength determines and accuracy and damage output of strong melee weapons.
Dexterity
12 ()
Dexterity governs the chance to hit and damage of ranged weapons. Also improves Initiative at the start of combat.
Constitution
14
Improves base hitpoints and helps maintain Spell when suffering damage. Many enemy spells also have a Constitution Saving Throw.
I
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