was a shining example of a game done right in a year plagued by industry troubles, and the developers behind the game seem to be keenly aware of the mechanisms behind these larger problems. Developed by Larian Studios, was able to draw on a legacy of strong RPG experience and the success that the company found in placing a big financial bet on The final product has won an impressive array of awards since its release, most recently claiming the title of Game of the Year from the prestigious DICE Awards.
Larian's acceptance of the award, which can be viewed on the official YouTube channel of the Academy of Interactive Arts & Sciences, honed in on some of the issues in the gaming industry. Director of publishing at Larian Studios, Michael Douse, addressed "" by saying that "" and gave an encouraging message for those affected by layoffs not to "" Head of production David Walgrave also called out a focus on shareholders as part of the problem, which Larian has been able to avoid.
Douse would comment on the "" of the DICE awards and how they stood in stark contrast to an industry that has seen waves of layoffs over the last few years. He'd go on to say, ""
Although the developers at Larian certainly aren't the first people to call out the concerning state of the gaming industry, using their platform at the DICE Awards to shine a light on it makes a strong statement. Video games shouldn't have to have a human cost, and the news about layoffs coming out of many major publishers right now portrays an unhealthy approach to management. Companies generating annual revenues that can sometimes be in the billions should focus on sustainable business practices, not pleasing investors after a disappointing fiscal quarter.
Building games that are actually fun is going to make you the most money.
-David Walgrave, Head of production at Larian Studios
Walgrave also made a point about how much the quality of the product ultimately matters, pointing to the idea that " Larian's especially
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