Baldur’s Gate 3 has lots of choices for player race, but some of them are pretty boring or lackluster in terms of abilities. This is where the rumored DLC can come in, as there are some awesome races introduced in later Dungeons & Dragons 5E books that would make for excellent additions to the game.
In Baldur’s Gate 3, you can select from all of the races that are in the D&D 5E Player’s Handbook. The game also added a few extra races, such as the Githyanki, Duergar, and different variations of the Half-Elf that aren’t in the Player’s Handbook. There are lots of options on display, but some of them are terrible, with Baldur’s Gate 3 making humans the worst race by far, while some races have abilities that are useful but not particularly flashy, such as the Dwarf.
Related: Baldur’s Gate 2’s Slayer Form Makes Surprise Return In Baldur’s Gate 3
Rank BreakoutGoblins are a major part of Act I in Baldur’s Gate 3, as their presence threatens the Emerald Grove and the Tiefling refugees residing there. All it takes is a hero to step up and face the Goblin menace, but what if that hero was a Goblin themself?
In Mordenkainen Presents: Monsters of the Multiverse, a new version of the Goblin race was introduced. These are the original Goblins native to the Feywild, rather than the monstrous creatures most players encounter, whom Maglubiyet, the God of Goblins, has corrupted. Playing one of these Fey Goblins would mean that the
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