Swording people out by smacking them with sharp bits of metal never gets old in video games. That being said, 2018’s Kingdom Come: Deliverance taught me there’s an extra layer of satisfaction to be had if you’ve also spent ten minutes hammering your NPC-sticker into life via an anvil minigame.
Armed with that blacksmith know-how and after many an hour of play, I feel qualified to say that today’s subject has been vigorously worked from rough and raw materials into finer craftsmanship and polish.
From what I now know of “Kingdom Come Deliverance II: Deliver Harder,” it falls into the category of More of the Same, Only Better. If you somehow missed the original, I guess the very rough analog would be: a modestly-sized Skyrim with all fantasy elements replaced with the often deliberately mundane trappings of late medieval times plus a “by the angles” approach to fisticuffs.
Oh, and a rich, multi-path tapestry revenge tale threaded with (literal) rags-to-riches elements, too.
I’m going to dive into the whys and wherefores of this sequel’s worthiness, but for now I should supply some bargains to the impulse buyers among you. Personally, I’d rather get more intel about my games before I reach for the coin purse and cough up some Groschen. If that’s you too, click here to skip the window shop and read my continued thoughts…
Standard Physical:
Amazon: $99 | $139 Gold Ed.
Big W: $99
JB Hi-Fi: $89 | $139 Gold Ed.
Digital:
PS Store: $114.95 Standard | $144.95 Gold Ed.
Xbox Store: $114.95 Standard | $144.95 Gold Ed.
Steam: $89.95 Standard | $119.95 Gold Ed.
Let’s start with a basic synopsis. Just like the previous game, you’ll be slipping into the Peter Pan-y tights of Henry of Skalitz. He's a blacksmith’s son who—spoilers and a very long story short—goes from surviving the slaughter of his village to somehow entering the service of Sir Hans Capon. Said young lord is pretty good comedy value as he’s a bit of a playboy and pompous arse who’s constantly getting the more straight-laced
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