Atlas Fallen, out today from Deck 13 Interactive and Focus Entertainment, is a massively entertaining open world RPG. Though the game is intuitive enough to become second nature by the time you reach the midpoint, getting started can be a bit overwhelming. The game’s many systems stack and play off each other, and getting your bearings during the game’s opening hours is more difficult than one might expect.
Atlas Fallen does a decent job of teaching the player to navigate its menus and the complexities of the combat system, but we all know how eyes can glaze over when a game blasts you with too many paragraphs of information at once. One unlucky button press, and some much-needed information is gone forever. As someone that obsessively played the game over the last couple of weeks, I wracked my brain and came up with these tips that can help folks just starting out in Atlas Fallen. Read up, and before long, you'll be swooping through the skies and wrecking wraiths with the best of them.
Atlas Fallen has a very unique and cool combat system, but it might feel a bit impenetrable the first few times you engage with it. There’s a lot of menu-driven set-up involved to keep the wheels of battle cranking along nicely, and it’s easy to get lost at first.
Your default attacks are on the Square and Triangle button (I was playing on PlayStation, so just sub in the X and Y Xbox buttons). You start the game with two weapons (a third is added in the first five hours or so). These weapons can be mapped to the two buttons, which you can then button-mash for the game’s spectacular basic combos. Though these weapon slots are labelled “primary” and “secondary” in the UI, from what I can tell, there is no difference in how they act, regardless of where you map them.
Your weapon mapping selection basically comes down to preference. Play around and see what weapon you enjoy most, and map that to the primary position, then take your second favorite and map it to the secondary. In my case,
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