The Assassin's Creed series recently reached its 12th installment, but the historical stealth franchise would have been better as a simple trilogy. While there was a two-year gap between the original Assassin's Creed and its sequel, Assassin's Creed 2, since then developer Ubisoft has released a new entry in the series almost every year. As of writing there are 12 main Assassin's Creed games and multiple spinoff titles, but the franchise only really needed three games.
The first Assassin's Creed title, released in 2007, sees protagonist Desmond Miles dragged into a war between two factions that stretches back to prehistory. Desmond comes from a long line of Assassin warriors, so the group's modern-day Templar rivals kidnap him to study his genetic memory. Using a machine called the Animus, Desmond is forced to relive the memories of his Assassin ancestor Altaïr Ibn-La'Ahad during the Third Crusade. The game introduced the franchise's three gameplay pillars of melee combat, social stealth and parkour traversal while establishing the long-running conflict between the Assassins and Templars.
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In many ways, 2009's Assassin's Creed 2 is an ideal sequel. The game continues the first game's plot as Desmond escapes from the modern Templars and befriends a group of Assassins. Seeking to end the war between the two factions, Desmond reenters the Animus and explores the Italian Renaissance as ancestor Ezio Auditore da Firenze. Assassin's Creed 2 features real-world landmarks, like the Vatican and Rialto Bridge, and Ezio is considered by many to be the franchise's best protagonist. The sequel also improves upon each of the first game's gameplay pillars by introducing new
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