Devolver Digital's ongoing support for indie developers occasionally leads to a new game hitting the scene that brings with it a unique perspective and intriguing game design. Inscryption is one such game, with an initial fantasy premise-turned-mystery wrapped up in a card game. It quickly becomes a gripping metafictional thriller that bleeds into the real world, elevating it a step above other titles in the genre.
Developed and released in late 2021 by Daniel Mullins Games, Inscryption has earned awards and nominations across the board. However, were it not for the game's move away from just a traditional card-based style, it might never have garnered the attention it enjoys today. Like many games currently cropping up on the indie scene, metafiction is a huge trend in game design. Spoilers for Inscryption ahead.
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Inscryption began life as a card game entered into the Ludum Dare game jam, with a prototype making its way to itch.io for the public to sample. The basis was drawn from the game jam's theme, «Sacrifices must be made,» and so core mechanics revolved around the sacrifice of cards in order to summon and play stronger cards out of their deck. After seeing a positive response to the game, developer Daniel Mullins took the concept further.
New gameplay elements were introduced to complement the existing card game, and this gradually built up its story. For example, the card game takes place inside an escape room, sitting face-to-face with the antagonist. The player is welcome to stretch their legs at any point in the game to explore the room and solve its puzzles. Some puzzles require knowledge or experience acquired while playing the card game,
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