Armored Core, one of the longest-running mech battle series ever, hasn’t been seen in over a decade. Now, developer FromSoftware, flying high from Elden Ring and Dark Souls glory, is returning to mechs, with what it says is a remastered, reimagined take on robot combat. The last time I extensively played a mech game was Konami’s Zone Of The Enders space opera – and that was back in 2003. I think it’s time for a true mech gaming boom.
In a hands-off demo at Summer Game Fest, I saw roughly 15 minutes of Armored Core VI gameplay, set in an early icy stage filled with vertiginous factory structures and tightly-packed warehouses. These dense environments immediately demonstrate how modern consoles can elevate FromSoftware’s newest mech game.
Since mechs can move around in all three planes, expect to see plenty of levels and architecture that take advantage of that. ACVI producer, Yasunori Ogura, noted that you’d be able to go anywhere in a level, flying “as far as your boost system allows”. He teased that several missions offer multiple paths and ways to achieve your objectives. In the snowy level I saw, he said the player could fly to the top of a structure to make their way into a base, or (and what I saw) you can just rush in, guns blazing, to the main entrance.
At the heart of Armored Core VI is your mech loadout. Alongside components affecting energy levels, defense and speed, you can attach weapons to four slots: one in each arm and two on the back, like multi-lock missiles. Arm weapons can range from rifles and machine guns through to light-saber-esque blades and more.
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