Apple is currently expected to launch AR/VR headset by the end of 2023 and now ahead of any official announcement, The Information’s Wayne Ma in a report revealed technical as well as leadership issues iPhone maker has faced during development of its long-rumored headset. Also Read — Apple Watch Series 8 to feature new design with flat display, may launch alongside iPhone 14
As per report, Apple’s team working on the headset, led by former Dolby executive Mike Rockwell, regularly had to fight to get help with the project from other parts of the company. Also Read — Top 5 Accessibility features coming to Apple devices this year
“In early 2018, for example, one of Rockwell’s team members asked Apple’s camera hardware engineering group to add a firmware feature that would improve the speed with which the headset’s cameras could capture images and reproject them in a display. Rockwell’s group wanted to include the feature in a prototype headset ahead of an important demo for Apple’s top 100 employees, known as the T100. The member of Rockwell’s group was told the headset wasn’t a priority and his group would have to wait until after the iPhone XS shipped later that year,” the report noted. Also Read — Apple iPhone 14 camera details revealed online
In addition, the team considered swappable batteries for the headset that would enable users to wear it for up to eight hours per day, but the idea was scrapped.
The headset would come with multiple highly sensitive 3D sensing modules in order to offer innovative hand tracking. The structured light sensors can detect objects in the hands, comparable to how Face ID is able to figure out facial expressions to generate Animoji.
The headset will focus on gaming, media consumption, and
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