Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Learn more.
This week, the Interactive Advertising Bureau relaunched some guidelines for measuring the effectiveness of in-game advertisements and eventually ads in the metaverse.
It was the first time since 2009 that the IAB, a standards body for the game and ad industries, took such an action on in-game ads. Back then, a lot of the guidelines had to do with mobile ads that were fresh on the scene back then.
But this standard takes into account things that came with in-game 3D visuals for console, PC, mobile and virtual reality games. And in that way, the significance of these new guideines is that it points the way to the metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One. Setting such guidelines are an important part of creating the standards that make it possible for massive changes and innovations — such as the metaverse — to come to computing and gaming.
In the past, 2D viewing was measurable. But with 3D, you can never really tell if a gamer or a VR user is actually looking at an ad in a 3D space. So the group had to team up with the industry to figure out how to properly give credit for an ad being viewed — as that the main reason people pay for ads — and how to measure that view.
MetaBeat 2022
MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.
In a joint collaboration between IAB, IAB Tech Lab, and the Media Rating Council (MRC), IAB
Read more on venturebeat.com