AMD seems to have put themselves in hot water with PC gamers over the issue with AMD sponsored games. Unfortunately for them, the spotlight got put on them now because of Starfield.
But let’s talk about the issue first. WCCFTech observed that games that received sponsorship from AMD were not getting official DLSS or XESS support. They had made the accusation that AMD was deliberately blocking the games from getting such support. AMD responded to WCCFTech alleging that their upscaling technology, FSR, is open source and should be supported across other builds.
This was AMD’s statement:
“AMD FidelityFX Super Resolution is an open-source technology that supports a variety of GPU architectures, including consoles and competitive solutions, and we believe an open approach that is broadly supported on multiple hardware platforms is the best approach that benefits developers and gamers.
AMD is committed to doing what is best for game developers and gamers, and we give developers the flexibility to implement FSR into whichever games they choose.”
However, a few days after this, AMD and Bethesda officially announced that AMD would be the exclusive partner for Starfield.
GamersNexus then sent this question over to AMD:
“Does the contract between AMD and Bethesda have any language which intentionally blocks or could be construed as blocking or limiting Bethesda’s ability to integrate alternative upsclaing technologies within Starfield?”
AMD’s curt, but very telling reply, is below:
“We have no comment at this time.”
Now, obviously, working only on supporting AMD CPUs and GPUs does make it easier for game developers. If their games are also coming to console, both Xbox and PlayStation supply their chips from AMD.
However, this
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