just started the Season of Witchcraft on January 21, and it has brought some changes to the game’s six classes. Five of the game’s classes — Barbarian, Druid, Necromancer, Rogue, and Sorcerer — are available in the base version of. The DLC expansion,, introduced the powerful Spiritborn class which, in its original form, blew all other classes out of the water in terms of damage. Since it was introduced in Season 6, this new season is the first time changes are being made to the class.
Theclass changes for ’s latest season are a mix of buffs, nerfs, and bug fixes meant to help balance out the classes a bit more. While certain classes have improved significantly, others are still struggling to get up to speed. Players who were enjoying the Spiritborn’s exaggerated power from last season may also be a bit disappointed to see that it has been significantly changed for Season 7. With the latest level reset, players will likely want to know which classes are best for getting back up to 60 and which might be fun to try this season.
On the same day that Season 7 started, extensive patch notes for were posted by Blizzard, detailing the new changes made to each class. Some changes were made before feedback was received from the Public Test Realm (PTR), while others came after. The list of balance changes for the skills of each change can be seen below, divided by character class. For an exhaustive list of all changes made in Season 7, check the patch notes.
Skill
Changes
Hammer of the Ancients
Furious Hammer of the Ancients
Mighty Throw
Kick
Mighty Kick
Wrath of the Berserker
Call of the Ancients
Prime Call of the Ancients
Iron Maelstrom
In addition to the individual changes above, the following Skills Tree upgrades which directly deal damage will now scale up their damage with increased Skill Ranks of the base Skill:
Passives
Changes
Heavy Hitter
Defensive Stance
Slaying Strike
Unbridled Rage
Walking Arsenal
Skill
Changes
Hurricane
Raging Shred
Innate Blood Howl
Grizzly
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