Wizards of the Coast has revealed new giant-themed subclasses and feats for Dungeons & Dragons. These allow characters to tap into the power of primordial beings, including elementals and giants, giving them the might of creatures that have challenged the rulers of D&D's ever-expanding multiverse. This content is still considered playtesting material and it will likely be changed by the time it's printed in a book.
There have been many playable races in D&D that have giant blood or elemental blood, such as the half-ogres or the genasi. The descendants of magical beings are said to inherit powers of their own, with many sorcerers having dragon ancestors in their family tree. It's rare, but not impossible, for characters to gain divine powers through similar means, with many members of the Favored Soul class being descended from celestials or fiends. It's also rare for characters to gain nature-based powers from such a link, though many descendants of fey beings can call on the chaotic nature of their ancestors to commune with the wild.
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The new D&D giant-themed classes and feats provide access to powers that belong to ancient beings. The giants in D&D are sometimes treated as throwaway villains, but many of them have their own culture and society away from the small folk. The elementals in D&D also belong to their own dynasties, with the warring Elemental Princes appearing in several classic adventures. It's unclear which book these new D&D subclasses and feats will appear on, but they offer a number of amazing powers to players.
Path of the Giant is a Primal Path for the barbarian class. At level 3, they automatically learn the giant language and
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