has a few buffs that feel overpowered, but it seems like not all of them are intentionally included in the game, and there's one buff that might be a bug that's only available during an Honour Mode playthrough. But since it's available at all in Honour Mode and gives any affected party members all the resistances that Gerringothe Thorm has, this is one bug worth pursuing.
Gerringothe Thorm is one of multiple optional bosses in Act 2 who's part of the Thorm family, showing their heavy influence in the Shadow-Cursed Lands. However, she's a difficult fight even in a Normal playthrough if the party doesn't defeat the spectral skulls found within the Tollhouse to remove her gold armor. Then, the challenge becomes more deadly in Honour Mode, since Gerringothe Thorm, like other bosses, is also given Legendary Actions.
Using a Legendary Action, Gerringothe can turn a party member into gold, which is an instant death for the targeted member when the action succeeds, and this ability refreshes at the start of each round. But according to Jamesbondbadil on Reddit, there can be an unexpected benefit to having party members receive the Turned to Gold status effect. In their run, three members turned into gold and the last surviving companion was able to finish the fight. However, after being revived, everybody who turned into gold kept the many resistancesthat come with that status.
The problem with trying to replicate this bug to get the increased resistance is that it's only available in Honour Mode, and so an attempt gone wrong can be the end of that playthrough. Not only that, but it requires dying to get the bugged buff, which adds another layer of difficulty, since the party needs to be able to rely on limited party members depending on how many are trying to get this buff. In the end, trying to pursue the chance of this bug occurring — assuming that it is a bug and not possible to grab consistently — is a high risk action, since it can end a playthrough.
Not only can it
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