Marvel Snap is a unique CCG where players build small decks and try to take over a series of locations on the battlefield. Depending on how you build your deck, you will have various strategies to employ. With that in mind, you will always need low-cost heroes and villains to deploy, no matter what you have in mind.
That’s when you want to look at the two-drops of Marvel Snap. There are so many cards that could have made this list that are probably worth mentioning. When Multiple Man moves, for example, he leaves a copy of himself behind, making him a must-have for movement-themed decks. While he only has a power of three, the ability to produce copies of himself is pretty valuable.
Wolverine is another card that made the list. He’s amazing for discard and destruction decks, and was once a must-play. If he’s destroyed or discarded, he spawns in a random location, so you can put him in play without having to cast him onto the field. Of course, the spot is random, so it could be less ideal.
Okoye is such a fun Marvel Snap card, and it befits her ability to inspire and lead within the Marvel Universe. When you reveal Okoye in-game, all the cards in your deck gain +one power. That means you want to play her as early as possible. She’s ideal for swarm decks, which are virtually always low-cost affairs.
That way, you can start filling the board with cards that cost one or two, but have an extra point of attack for the effort. Sure, it’s not a game-breaking ability in Marvel Snap, but it is, nonetheless, crucial for certain gameplay styles. The earlier you can play her, the bigger dividend she will pay out for you.
Kraven the Hunter, one of Spider-Man’s most deadly foes, is naturally one of the best cards in Marvel Snap. He comes in
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