The Grand Challenge in Clash Royale is a monthly in-game task that allows players to earn rewards such as chests, cards, exchange tokens, gold, battle banner tokens, wild cards, and magic items.
Players must create a powerful eight-card tournament deck using unlocked cards to participate in challenging battles and win rewards. The Grand Challenge for the month of January is described as follows:
Unlike other tournaments and challenges, this one requires 100 Gems to enter. To recoup the cost of 100 Gems, players must construct a strong deck and win as many games as possible.
This article lists the top five swarm cards to use in Clash Royale's January Grand Challenge.
Cost: 5 Elixir
Damage: 254
Hitpoints: 888
When the Barbarians swarm card is deployed on the battlefield, it summons five melee barbarians.
When a player reaches Arena 3 in Clash Royale, they can unlock the Barbarians card and use it in regular as well as 2v2 battles.
Since they have high hitpoints and cause massive damage when they all attack a single target, it is an excellent way to prevent the enemy from counter-pushing.
Barbarians should be used in conjunction with anti-air cards such as Wizards, Minions, Electro Wizards, and others.
Cost: 3 Elixir
Damage: 159
Hitpoints: 267
The Goblin Gang is made up of two spear goblins and three ground goblins. Users can unlock it and use it in battle once they reach Arena 9.
It can be used along with Spear Goblin and Goblin Barrel to form a full Goblin attack strategy.
It is an effective counter to building-target cards such as Miner and Hog Rider, as five Goblins can easily destroy them.
Ground goblins aid in the confusion of enemy ground troops, while spear goblins aid in the destruction of low-hitpoint air troops. Players can use
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