I had the opportunity to attend Call of Duty Next this year in Washington, DC alongside media from around the world and an army of content creators to experience in the most epic way possible. The part of this everyone knows and sees is the official Call of Duty livestream where creator gameplay was broadcast on August 28th alongside official reveals and developer interviews, but there's more to the event than those few hours.
I detailed my experience being a part of Call of Duty Next 2024 here and so now we're going to look at some of the most notable and interesting changes coming to this year across multiplayer, Zombies, and Warzone. Below are highlights from a presentation we watched from team leads at Treyarch Studios and Raven Software before we visited the Call of Duty Next event venue and from my previous visit to Treyarch where was first revealed.
Live from Call of Duty Next in Washington, DC, ScreenRant's Rob Keyes wins the first ever match of Warzone on Black Ops 6's Area 99 Resurgence map.
is primarily developed by Treyarch and Raven and it's the first game in history to get four years of development time. While their last game,, was released a year after and used a dated engine, is building upon the newest engine and integrates fully into the Call of Duty HQ app and with Warzone. It's also the first game to release under the Xbox banner, and it's launching day one on Game Pass.
It's a lot of pressure for all parties involved, but as Matt Scronce, Associate Design Director at Treyarch, puts it:
will launch with 16 all-new maps, eight of them were playable during the beta, listed below. None of them will be too big, by design. The game is about fast, close quarters combat, not Ground War or Invasion style modes. Matt Scronce, Associate Design Director at Treyarch:
«We're returning to a more kind of approachable, three-lane map design, and we're not going to have any big maps. When we think about Black Ops Multiplayer, we think about that fast and
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