Thank you to our amazing community who made the Black Ops 6 Multiplayer Beta the biggest ever in Call of Duty! We’re extremely grateful to all of you who spent time with us in the game and to those of you who shared your feedback.
From your experiences and our in-game data, we want to highlight some key areas of feedback that we’re committed to updating ahead of launch.
MAPS
While our selection of 8 total maps in the Beta trended smaller in size and included some of our Strike maps (playable 2v2 up to 6v6), we recently shared that the majority of our 12 Core 6v6 maps at launch are medium-sized.
We're excited about the map variety we've got this year, and we always take competitive play into consideration for Multiplayer. We’re looking forward to unveiling our map selections for CDL and Ranked Play (arriving Season 1) in Black Ops 6 in the coming months. Map size and game flow are critically important to us, and we look forward to seeing you all jump into all 16 maps at launch, with many more to follow in our live seasons.
We’re also evaluating some changes to cover placement across multiple maps, including some of our Beta maps, which we’ll be able to share more details on closer to launch.
SPAWNS
As a key companion to maps, we want to update you on the spawn system. One of the most important reasons we have a public Beta is gathering spawn data from our players. Now that we have two weeks’ worth of player data, we’ve already made big strides in dialing in our spawn logic and identifying and resolving issues within the spawn system across the game for launch.
Players may have noticed improvements to spawn logic throughout Weekend 2 of the Beta, and as new content comes into the game and we generate even more spawn data, we’re always assessing our spawn system and will continue to make necessary updates to it through launch and beyond.
PERFORMANCE
Our Beta was immensely helpful in identifying and resolving some performance related issues. Over the course of the Beta, we
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