Activision has announced all the changes coming to Call of Duty: Black Ops 6 Multiplayer based on feedback to the recent beta.
Black Ops 6, due out October 25, has Multiplayer developed by Treyarch, with the Campaign developed by Warzone developer Raven.
Treyarch outlined the various changes to Multiplayer that will be made in time for Black Ops 6’s release date. The developer also addressed the ongoing community debate about the size of the multiplayer maps after the beta maps revolved around very small, often chaotic close quarters gameplay. Treyarch insisted the majority of Black Ops 6’s 12 core 6v6 maps at launch are medium-sized, and that the eight maps in the beta “trended smaller in size” and included some Strike maps (playable 2v2 up to 6v6).
Elsewhere, there are changes to weapon balance, movement, spawns, improvements to performance, and even tweaks to headshot damage. The Winner’s Circle, which lets the top three players show off via emotes at the end of a match, has been toned down, with a shorter overall duration and “mitigated emote spam.” The Winner’s Circle had become a talking point after the beta, with some players saying it lasted too long and held up getting into another Multiplayer match.
It’s worth digging into the detail of the headshot damage change, too. Treyarch said it agreed with feedback that low headshot damage reduced the impact of skillful play and made it difficult to challenge certain power positions, and had worked on adjustments to many weapons to reward players who land multiple headshots during an engagement.
“That said, we do not want hit location multipliers to significantly affect the consistency of time to kill in Black Ops 6, so we will continue to monitor the effectiveness of headshots during launch and beyond,” Treyarch continued.
Black Ops 6 has a new Body Shield feature, a new Omnimovement feature, and various features returning from Treyarch's 2020 game, Black Ops Cold War. Check out IGN’s Call of Duty: Black Ops 6
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