is a adventure strewn with its fair share of magic items, but some that can be found throughout the campaign are definitely better than others. Even at higher levels, adventurers can still expect to come across some +1 longswords here and there that they're more likely to sell than employ. From powerful weapons to tomes that level up stats, however, there's a select variety that can truly make a difference.
Managing to pick up all the best magic items in could require some care, even from parties attempting to be thorough. Some need to be acquired from NPCs, while others are tucked away in dark corners or guarded by powerful new monsters. The setting-hopping nature of the campaign might make it hard to get intimately familiar with every location and character, but paying attention can be rewarding.
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Although the Stone of Good Luck is only categorized as an uncommon item, it's still a highly useful one to have on hand. Offering a +1 to ability checks and saving throws is a boon that can benefit all aspects of the game, and that minor boost can mean life or death when it really counts. re-flavors it as a golden flywheel, making for a slightly different twist on the classic item.
The Stone of Good Luck does require attunement, so at high levels, it might not end up being worth the slot when weighed against rarer magic item options. It can be found near the very beginning of, however, and it's likely to be of use to someone in the party as they explore the early parts of the campaign.
isn't the best campaign for those who truly hate spiders, as it doesn't shy away from eight-legged horrors. One application of this theme that's less scary, however, is the Cloak of Arachnida. Donning this piece of apparel grants a wide variety of benefits, from poison resistance to a powered-up version of the spell.
The coolest parts are the
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