Sucker Punch Productions’ forces players to make a potentially important choice near the very beginning of the game – select which color of horse as well as a name for the four-legged companion. Protagonist Jin Sakai actually begins the game with a horse, riding it into the fray at the Battle of Komodoa Beach, but it's killed in the opening sequence. Following the game's tutorial, which involves following 's Yuna through a Mongolian camp in order to retrieve Jin Sakai’s sword, players will be led to a stable, where they will choose one of three new companions.
This horse will be Jin's primary mode of travel for most of the game. As new locations are discovered, fast travel is an ever-present option, but 's Guiding Wind mechanic makes it much more satisfying to explore the island at Jin's or his horse's pace. With very little information provided at the time a horse is to be chosen, it can be unclear whether the decision itself will have any bearing on the game. Luckily, the choice of which horse color and what name to give it is largely negligible, but it does have minor repurcussions at a particular moment later in the story.
Ghost of Tsushima Director's Cut is the definitive way to play an already excellent game, complemented by equally engrossing DLC in Iki Island.
It may seem as though the choices players make in regard to their horse will have an impact on 's three-act storyparticularly since players can make other important choices throughout the game. However, the player's choice of horse actually has noimpact on the rest of the game; each of the three options presented to players ride the same, with each having the same speed and endurance. The only difference is aesthetic, meaning players should choose a horse and its name based on what they prefer.
Horse Color
Availability
Black
Default option
White
Default option
Dapple
Default option
Golden buckskin
Digital Deluxe and Collector's Editions
Black with red mane and tail
Given automatically
Read more on screenrant.com