At this stage, it shouldn't surprise you to learn that the worlds of Alan Wake 2 and Control have collided. The Remedy Connected Universe may have only become public knowledge in 2020, when the AWE Expansion put Jesse Faden on a collision course with the incident in Bright Falls, but this concept of a wider universe is something leadership at Remedy has been thinking about for far longer. In fact, it's the studio's enduring efforts to get Alan Wake 2 off the ground which ultimately led to the creation of games like Quantum Break and Control.
"Sam has been trying to make this game for 13 years," says Kyle Rowley, who served as lead designer of 2016's Quantum Break and is now game director of Alan Wake 2. "Every time we started a project like Quantum Break, that started off as Alan Wake 2 and shifted into Quantum Break. Control started off as some kind of game related to Alan Wake 2 and shifted into Control. But this time, we're going to do it. The longer it goes, the more messed up Alan becomes. So I think now is about the right length of time to get him out and talk about that stuff."
The original Alan Wake is remembered today as one of the best Xbox 360 games – a 2010 exclusive which blurred the lines between supernatural horror with sharp action sensibilities. A critical darling that failed to get the sellthrough to warrant an immediate sequel, with a failed pitch to Microsoft ultimately pushing Remedy to shift its attention towards Jack Joyce and his enduring attempts to halt the unraveling of time. After Quantum Break, Remedy's creative director started thinking about how he could help Alan Wake escape the Dark Place once again.
"I always felt that we were going to get here. I never gave up on the idea through the
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