Remedy's last game, Control, was a real breakout hit for the developer.
Released in 2019, the action adventure attracted ten million players and plenty of critical praise. So the smart business play would be to double down and immediately begin work on a sequel.
But Remedy didn't do that. Although more Control is coming, the Finnish studio has chosen to do something decidedly more risky and build a sequel to its 2010 Xbox game, Alan Wake.
Of course, not every business decision is based on financial gain, and that's the case here. The first Alan Wake may not have been the success Remedy or Microsoft wanted, but it has a cult following and it's a game that is close to the heart of creative director Sam Lake and the whole studio.
Alan Wake references have cropped up in the games Remedy has released since, the team frequently talked about its desire to do more. And now, finally, it can.
"There is a lot of passion involved in doing this, yes," Lake tells GamesIndustry.biz.
"That said, Remedy has grown into a lot bigger company through the years, and we do have several core development teams working and concepting different things. There is a separate team looking after Control. But yes, for me personally, I have been lobbying and trying to make Alan Wake 2 to happen for a decade."
Game director Kyle Rowley adds: "We started our concept for this before Control came out. After Control was done, a lot of that team went to work on [the single player mode for Korean shooter] Crossfire. Once Crossfire was done, the Control team were still figuring things out, and we were quite far ahead in our concept stage, so it made sense to pull everybody into our team.
"That's outside of the fact that Sam really, really, really, really
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