As the 4th entry in the Xenoblade Chronicles series, Xenoblade Chronicles 3 includes a host of narrative, environmental and mechanical elements introduced and developed over the series’ 12 year run. Considering how important the series’ unique combat is to its identity, it is quite the tall order to mesh all these elements without making battles feel bloated.
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One such returning element are the art combos. Unlike combos in a fighting or action game, these combos seek to stack specific effects from battle arts in order to lock down and otherwise manipulate enemies. These first appeared in XC1, and are here once again, although with some minor twists.
Every combo needs a combo starter, and break has been Xenoblades' trusty starter since XC1. Break’s main function is in opening enemies up for topples, so it doesn’t carry much power or utility by itself. One neat trick with break though, is that it stops whatever action the target is currently doing, so if timed right it can cancel an enemy’s attack before it has a chance to fully activate.
As the combo starter, break is much more accessible than the other effects in the combo, and can be first found on the ‘sword strike’ art, which is available to Noah from the start of the game. This and other arts that cause break will only do so when attacking enemies from the side, however. This means that if the character with break is being targeted by enemies, they will likely be unable to activate it, stopping the whole combo before it can start. Once break has been activated, an icon will appear to represent it, showing the countdown to when the effect will wear off.
Topple is a staple of the Xenoblade series along
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