Believe it or not, one of the joys of slavishly playing a live service game is that a big patch note post is treated with the reverence of the Dead Sea Scrolls 2 being hand-delivered to your door. And let me tell you, Bungie just dropped an absolute banger. Ahead of the launch of Season 18 on August 23rd, the developer has detailed a swathe of changes coming to Destiny 2's combat sandbox. There are buffs and nerfs to some of the most used (and abused) gear, plus granular changes to specific perks, including the addition of much needed anti-Champion functionality on four exotic weapons.
The entire This Week at Bungie update is worth reading, but if you're daunted by the sheer density of bullet points and indiscriminate use of the word scalar, don't worry: I've broken out the highlights below.
The Hunter exotic chest piece Ominoculus, which grants the player and their teammates substantial incoming damage reduction whilst invisible, has been top of the hate list in PvP for some time now. Especially in Trials, it can feel like you're fighting a team of three Predators. Bungie is toning down the damage reduction in PvP but leaving it mercifully unchanged in PvE. The same reduction will also apply to the Whisper of Chains Stasis fragment.
As for everyone's favourite burst shotgun, Bungie admits «Lord of Wolves has long been a thorn in the side of PvP players.» It's getting multiple changes, including reduced starting ammo (PvP only), lower damage while Release the Wolves is active, and a smaller burst size. In PvE it'll get a 20% damage buff to compensate, and Bungie says a further rework is planned that aims to stave off Lord of Wolves' issues in PvP for good, while also making it a better PvE option.
I'm still sceptical
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