After months of waiting, the final Light subclass update is finally coming to Destiny 2 with theArc 3.0 update. Bungie revealed the updated subclass in a blog post on its website Wednesday morning, but didn’t offer any footage. (Players will need to wait to see Arc 3.0 in action during the Destiny 2 Showcase on Aug. 23).
This new version of Arc is all about mobility and staying up-close and personal with enemies. And like all the other 3.0 subclasses, Arc 3.0 comes with new effects (which Bungie calls “verbs”), Aspects, and Fragments to allow players to customize their kit around this new play style.
Let’s take a look at the new additions.
Amplified is the biggest and most important verb with Arc 3.0, namely because it doesn’t require you to equip an Aspect or Fragment to activate it. Amplified is an intrinsic feature on each Arc 3.0 class, and everyone can activate it by simply getting multi-kills with Arc abilities. (You can also activate Amplified in other ways via Aspects and Fragments).
Once Amplified, you’ll move faster and gain increased weapon handling. You’ll also be able to slide much farther than usual. Sprinting for a few seconds while Amplified will give you a super speed boost, an even better slide, and a PvE-only damage resistance bonus.
Blind, Jolt, and Ionic Traces are the other terms to know with Arc 3.0. Unlike Amplified, Blind and Jolt only impact your enemies. Ionic Traces sit in the middle, spawning from enemies or abilities while benefiting you.
Blind works similarly to Void’s Suppress in PvE. Blinded enemies won’t be able to see you or use their weapons. In PvP, it’ll create a flashbang effect for enemy players.
Jolting an enemy essentially primes them with electricity. Subsequent hits of damage
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