Hunters can now float like a butterfly and sting like a bolt of lightning with Arc 3.0 coming to Destiny 2 in Season of Plunder. Arc 3.0 revamps how the Arcstrider class performs, although with slightly less changes than the Titans and Warlocks received.
Hunters do not receive a new Class Ability, but an additional Super called Gathering Storm gives a hefty AoE attack that can clear most rooms. They’ve also received a new Movement Ability, the Warlock’s Blink, and two new melee abilities. To determine how this all comes into a usable build, we look at melee abilities and the Gambler’s dodge.
Related: All Arc 3.0 Aspects and Fragments in Destiny 2 and how to get them
The melee-jolt Hunter buildThis build focuses on getting Jolted to proc, in order to proc Amplified, which refreshes dodge to recharge melee ability, which heals the player and refills class energy while allowing Jolted to proc, setting players up for another dodge.
Hunter Class Ability for Arc 3.0Players can choose either Gambler’s or Markman’s Dodge, refreshing either melee ability or reloading ammo in the weapon, respectively. For this build, we’re going to use Gambler’s Dodge. This allows us to bypass the ~40 second cooldown on our Arc Melee.
Hunter Movement and Grenade Ability for Arc 3.0The movement ability is up to the player — it’s rare when players will need to combo into, or out of, their melee strikes, so we recommend comfort over function for this. The Hunter class receiving the Blink Movement Skill from Warlocks is enjoyable enough to merit at least giving a swing, and can fulfill some of the more shallow functions from Void Hunter’s stealth abilities.
The same applies to the Hunter Arc Grenades: whichever grenade type appeals to the player
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