DioField Chronicle is one of a few JRPGs that have seemingly come out of nowhere in recent months. Alongside higher budget affairs like Final Fantasy 16 and Final Fantasy 7 Remake, Square Enix is also willing to dabble in humble remasters and smaller projects that don’t push the genre forward, but instead explore it in fundamentally different ways.
Not all of these experiments are going to find success, but the fact they even exist in the first place is something we need to appreciate. Smaller games like this are few and far between nowadays, with Square Enix choosing to focus on a few global blockbusters and blockchain bullshit instead of capitalising upon the legacy it has spent building while selling off major properties like Tomb Raider and Deux Ex for pittance. Yep, I don’t quite understand it either.
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DioField Chronicle has a demo launching later this week that includes the first few hours of the game, providing a comprehensive glimpse into the world, characters, and mechanics we can expect from the full experience next month. I’ve spent the last couple of days dipping into this TRPG, and I find myself both enamoured and conflicted at everything it seeks to accomplish. But hey, at least it’s something new.
Taking place across a fantastical war-torn continent, the game’s characters hail from the Kingdom of Alletain, a humble province that finds itself trapped in the midst of a raging war between the Trovelt-Schoevian Empire and the Rowetale Alliance. This is your typical fantasy fare with all manner of proper nouns and incomprehensible names, with DioField Chronicle failing to ignite much interest with its rather pedestrian storytelling
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