As if predestined by the Bene Gesserit, Dune: War for Arrakis arrived at the perfect moment. This big-box strategy game emerged in the wake of Dune: Part Two, Dennis Villeneuve’s follow-up film that portrays the second half of Frank Herbert’s seminal novel. Just like the motion picture, this board game depicts the escalating desert war between the deposed House Atreides and usurping House Harkonnen. Both film and game share a second quality in common — they are spectacular pieces of media that could aptly be described as works of art.
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The duo responsible for Dune: War for Arrakis are Marco Magi and Francesco Nepitello. The bones of the game bear the shape of this team’s previous release, a board game titled War of the Ring, depicting the storied struggle at the heart of the Lord of the Rings trilogy. It’s an epic experience that features clashing armies and the march to Mt. Doom and all of the most important characters in Tolkien’s novels. War of the Ring’s best aspect is the tactical dice system that controls the flow of play and composes the game loop. This is the main element carried ported over into Dune: War for Arrakis.
Each turn both players roll a pool of dice. These custom six-siders have various action icons and the results determine what you will be able to do during the round. Play then consists of going back and forth from Atreides to Harkonnen, each player assigning a die and executing an action.
This is a simple system. You spend a die to recruit troops or move them. You can also play special cards from your hand to spring nasty
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