Since video games were created, the medium and industry have been ever-evolving. Franchises such as Horizon Zero Dawn have seen incredible improvement in a short amount of time with regards to graphics and gameplay, and many modern titles have benefited from the use of the Internet. Through how developers can easily send new batches of data to their games, day one patches have become an industry norm that almost every game uses to better itself. Despite the benefits games get from patch updates, they have also garnered a strong stigma.
One way that developers use patches on platforms like the PS5 is sending out an update to one of their titles before it's set to launch. These have been dubbed «day one patches,» and over time they've been used to gauge how good a game is depending on whether such a patch is needed. Some see a developer release a day one patch and assume that the game was left unfinished, or riddled with glitches. These sorts of rash judgments based on pre-launch updates aren't deserved.
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Before game consoles offered tools to connect to the Internet, many games launched without much trouble. However, many of these titles released before the days of Internet compatibility came with their downsides. Plenty of classic SNES games have game-breaking glitches that fans could accidentally hit. While some of these have been removed in later releases, there was nothing that could be done about physical copies released worldwide during the time of their initial release.
These types of glitches that can be exploited by fans to dodge difficulty curves or even break entire physical copies were prevalent across many eras of gaming for a very long time. For
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