Developer Bandai Namco has acknowledged the various issues that have plagued Elden Ring since its recent launch. The developer has also informed the community that swift action will be taken to resolve the problems that players are facing.
When the Metascore was revealed, Elden Ring's 97 score looked too good to be true, but in several senses, every bit of the game's praise has been worth it.
However, another side to FromSoftware's latest game has become problematic. Elden Ring received a 'mixed' rating on Steam, and the major reason for that has been the performance issues the game has been having on launch.
The game fails to run properly on all three major platforms released. Based on the work done by Digital Foundry, both PlayStation 5 and Xbox Series X fail to lock at 60 FPS. The stutter situation and overall performance gets worse on PC, where the best hardware is getting issues.
Since the issues have been acknowledged this early, it is expected that the solutions will start rolling out soon as well.
In a post on their official blog, Bandai Namco highlighted the facts and issues surrounding Elden Ring's launch-day performance.
Bandai Namco has also listed some of the major issues that are being worked on. The list of issues includes the over-sensitivity of the mouse on the PC for which a patch will be sent. Future patches will also likely include solutions to the issues being created by Easy Anti-Cheat.
There has been a major case of framerate issues and it has been extremely problematic for many PC players in particular. While PlayStation and Xbox users have workarounds, such hasn't been the case with PCs. Quite naturally, Bandai Namco has acknowledged that problem as well.
The PS5 also suffers from saves not getting
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