World of Warcraft is one of the biggest and most well known PC games on the market right now. It has enthralled players for hours on end, delivering consistent content for over 18 years. The game revolutionized the MMO genre when it launched in 2005, but the world of Azeroth did not get its start there. The story of Warcraft began all the way back in 1994 with an RTS called Warcraft: Orcs & Humans.
Warcraft: Orcs & Humansbrought players to Azeroth for the very first time, and players would control the armies of either the Humans or the Orcs through two separate campaigns with different endings. The game proved to be a success, so Blizzard released Warcraft 2: Tides of Darkness, expanding the story of Warcraft by introducing new units and the iconic characters of Gul'dan and Sargeras. Then, Blizzard released Warcraft 3: Reign of Chaos, which heavily expanded the story and caused waves in the gaming industry; the creation tool even led to the creation of DOTA and the modern MOBA genre. After receiving an expansion, the story of Warcraft left the RTS genre and entered the MMO genre with World of Warcraft, but fans have been clamoring for a return to the series' roots for years, and with Microsoft now owning Activision Blizzard, it may be possibility.
What a Warcraft Mobile Game Could Look Like
When World of Warcraft first launched, it took place four years after the events of Warcraft 3: The Frozen Throne. In that time, Thrall's horde had settled down in Durotar and invited the undead Forsaken to join its ranks, while Gnomes, Dwarves, and Night Elves all joined the Alliance. Four years does not offer a lot of story potential, but in Azeroth it seems a giant world ending crisis happens every single week, so maybe a lot actually
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