The upcoming Resident Evil 4 remake is a really big deal. The original game revitalized the franchise for a new console generation and popularized the over-the-shoulder camera many third-person shooters nowadays use. It also changed the tone of Resident Evil as a whole, shifting the franchise from a pure horror genre to a more action-oriented one — a direction that wouldn't see a turnaround until 2017's Resident Evil 7: Biohazard. A lot is riding on the shoulders of the Resident Evil 4 remake, but thankfully, Capcom has already been able to lay the groundwork with its remakes of Resident Evil 2 and Resident Evil 3: Nemesis.
Unfortunately, only one of the aforementioned games was met with resounding success. While the Resident Evil 2 remake successfully brought the PlayStation original to modern hardware, Resident Evil 3 fumbled. The development of the latter game resulted in a lot of the original's content being cut out. It also suffered from a lack of polish, something the Resident Evil 2 remake has in spades. If Capcom wants the Resident Evil 4 remake to be successful, it has to take into account not just what made the Resident Evil 2 remake good, but also what made the Resident Evil 3 remake bad.
Resident Evil 4 Remake Should Drop A Feature From The Original Game
The biggest gripe players have with Resident Evil 3 was that it is too short when compared to the original. Raccoon City feels much smaller due to the explorable sections being delegated to the beginning segment followed by extremely linear sequences afterward. Entire locations such as the clock tower are cut out entirely and are either briefly explored or shown as Easter eggs. Resident Evil 3's more action-oriented approach isn't unwelcome, but it feels like
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